I am a fourth year computer science and mathematics student at the University of Toronto. My interest lie in understanding the foundations of deep reinforcement learning, the development of algorithms for situations with sparse and misleading rewards, and utilising novel model structures for non-Euclidean data for better performance and generalisation. In general, how to develop robust agents capable of learning to solve in general complex tasks.
In my work at Bosch, we used graph neural networks and deep reinforcement learning to optimize traffic flow at intersections. We were able to train and evaluate models that outperformed traditional approaches and generalised well to unseen intersection layouts. Building on this experience, I applied geometric deep learning, under the supervision of Professor Engels, to the problem of learning strategies for the deck-building game Dominion. The resulting agent were able to learn strategies previously only seen in human play on a wider set of game configurations.
Currently, I am working on object-oriented reinforcement learning using pre-trained computer vision foundation models in the Toronto Intelligent Systems Lab led by Professor Gilitschenski.
BSc Computer Science Specialist and Mathematics Major, 2024
University of Toronto, Canada
IB Diploma, 2019
Metropolitan School Frankfurt, Germany
GPA: 3.96/4.0
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